Character Artist
Impact: Problem-solving and innovation
Design and model characters for video games, animation, and film, focusing on visual appeal, personality, and technical requirements.
What the day looks like
- People interaction
- Moderate
- Team vs solo
- 70% Team / 30% Solo
- Client facing
- Sometimes
- Impact visibility
- High
- Travel
- 10-20% domestic
- Schedule flexibility
- Flexible
- Remote work
- Hybrid
- Typical work hours
- 40-54 hours/week
- Stress level
- High
At a glance
- Median salary
- $91,000
- Entry-level
- $56,000
- Senior
- $147,000+
- Growth by 2033
- 7% (average)
- Demand
- Stable
- Freelance potential
- None
- Salary growth potential
- High to 162% growth from entry to senior
- Typical student debt
- $40,000 - $60,000
Skills you'll use
Hard skills
- General Skill 3
- General Skill 1
- General Skill 2
Soft skills
- Adaptability
- Critical Thinking
- Leadership
- Communication
Technical complexity: Very High
How to get there
- Minimum education
- Bachelor's Degree
- Licensing
- No
- Years to mid-career
- 4-6 years
- Years to senior
- 9-15 years
- Career switching
- Hard
Where this career leads
How people arrive here
Where you can go from here
Typical progression
- Entry Level
- Mid Level
- Senior Level
- Lead/Manager
Future outlook
- Automation probability
- 13% to low risk due to specialized skills
- AI disruption risk
- Moderate
- Demand trend
- Stable
How people feel about it
- Overall satisfaction
- 5.8/10
- Meaning
- 7.3/10
- Work-life balance
- 7.5/10
- Prestige
- 5.1/10
- Social perception
- Moderate